The Veilguard failing to meet EA goals with only half of the players it wanted, EA CEO Andrew Wilson is reflecting on why ...
Use precise geolocation data and actively scan device characteristics for identification. This is done to store and access ...
The Veilguard publisher EA has implied that the game would have performed better as a live-service title. Released in October ...
Electronic Arts CEO Andrew Wilson recently spoke on an earnings call about the underperformance of Dragon Age: The Veilguard, which reportedly reached 1.5 million players. This was apparently around ...
EA confirmed weak results for its latest quarterly earnings, mainly attributed to a rough start for "Dragon Age: The ...
The newest Dragon Age failed to meet internal targets, and EA said it's due in part to the "evolving industry landscape." ...
Although not directly referenced, that sounds very much like EA regrets sticking to a strictly single-player experience with ...
In a new financial earnings call, EA CEO Andrew Wilson appears to imply Dragon Age: The Veilguard flopped because it isn't a ...
The Veilguard failed at least partially because it didn’t have live-service elements. The gaming landscape has changed quite ...
According to Andrew Wilson, the CEO at EA, one of the reasons why Dragon Age: The Veilguard didn't meet its internal sales ...
The Veilguard is the third major BioWare game to miss the mark and EA has taken notice. The game did poorly enough to trigger ...
Dragon Age The Veilguard had gone through MANY changes before its release, but was not having live-service elements why it failed?