Dragon Age: The Veilguard might have sold more copies and made more money for EA if it had been a live-service game, the ...
The Veilguard failing to meet EA goals with only half of the players it wanted, EA CEO Andrew Wilson is reflecting on why ...
Use precise geolocation data and actively scan device characteristics for identification. This is done to store and access ...
Electronic Arts CEO Andrew Wilson recently spoke on an earnings call about the underperformance of Dragon Age: The Veilguard, which reportedly reached 1.5 million players. This was apparently around ...
The Veilguard publisher EA has implied that the game would have performed better as a live-service title. Released in October ...
The newest Dragon Age failed to meet internal targets, and EA said it's due in part to the "evolving industry landscape." ...
I think there is a game where you could combine the more action-based moment-to-moment combat with a great deal more tactical ...
EA confirmed weak results for its latest quarterly earnings, mainly attributed to a rough start for "Dragon Age: The ...
In a new financial earnings call, EA CEO Andrew Wilson appears to imply Dragon Age: The Veilguard flopped because it isn't a ...
Although not directly referenced, that sounds very much like EA regrets sticking to a strictly single-player experience with ...
In a lot of ways, The Veilguard feels like a soft reboot for the series: Fewer returning characters than in Dragon Age 2 or ...
Players are worried after learning that two writers for BioWare's 'Dragon Age: The Veilguard' are now on Sucker Punch's ...