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Dragon Age, The Veilguard and EA
EA Says ‘Dragon Age: The Veilguard’ Failed Because Of No ‘Shared-World’ Features
The Veilguard failing to meet EA goals with only half of the players it wanted, EA CEO Andrew Wilson is reflecting on why that happened.
EA has learned all the wrong lessons from Dragon Age: The Veilguard, and it's going to be disastrous for the future of Mass Effect 5—if it even has a future
The Veilguard. It was a serious misfire from a once-exceptional studio, and while I can understand why it resonated with some players—it was pretty, breezy and had fun, snappy combat—after Andromeda and Anthem,
EA Thinks Dragon Age: The Veilguard Would Have Done Better If It Were Live Service
Electronic Arts CEO Andrew Wilson recently spoke on an earnings call about the underperformance of Dragon Age: The Veilguard, which reportedly reached 1.5 million players. This was apparently around half of what EA was projecting,
EA Comes to Odd Conclusion About Dragon Age: The Veilguard Sales Troubles
The Veilguard publisher EA has implied that the game would have performed better as a live-service title. Released in October 2024, Dragon Age: The Veilguard was the l
EA Reacts To Dragon Age: The Veilguard Coming Up Short And Explains What Happened
The newest Dragon Age failed to meet internal targets, and EA said it's due in part to the "evolving industry landscape."
After ‘Dragon Age: The Veilguard’ Layoffs, BioWare Has Under 100 Employees
There is really no getting around the fact that BioWare is in dire straits at the moment, now at the end of a decade of three missed opportunities
EA suggests Dragon Age: The Veilguard might have sold better if it was live-service - so what does this mean for Mass Effect 5?
Dragon Age: The Veilguard might have sold more copies and made more money for EA if it had been a live-service game, the publisher's top brass appear to have suggested.
Dragon Age: The Veilguard Failed Due to Lack of Live-Service Elements, Says EA
The Veilguard failed at least partially because it didn’t have live-service elements. The gaming landscape has changed quite radically over the last decade. Games like Destiny and Fortnite have encouraged developers to look toward making its games everlasting rather than an experience that lasts a finite amount of time.
EA to focus on 'highest-value opportunities' following Dragon Age Veilguard sales blunder
The Veilguard is the third major BioWare game to miss the mark and EA has taken notice. The game did poorly enough to trigger a rare forecast adjustment from EA's exec
Dragon Age: The Veilguard Flopped Because of No "Shared World Elements", EA Says
In a new financial earnings call, EA CEO Andrew Wilson appears to imply Dragon Age: The Veilguard flopped because it isn't a live service game.
Dragon Age: The Veilguard was loved by "those who played," EA insists, but "it did not resonate with a broad enough audience"
Three months have now passed since BioWare finally saw the long-awaited release of its new RPG Dragon Age: The Veilguard – and despite favorable reviews from critics, EA states that the game failed to reach a "broad enough audience.
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Weak Performance for ‘Dragon Age: The Veilguard,’ ‘EA Sports FC 25’ Drags Down EA’s Latest Quarterly Earnings and Full-Year Outlook
EA confirmed weak results for its latest quarterly earnings, mainly attributed to a rough start for "Dragon Age: The ...
Bounding Into Comics
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In Worrying Sign For ‘Ghost Of Yōtei’, Two ‘Dragon Age: The Veilguard’ Writers Found To Have Left BioWare For Sucker Punch Productions
Players are worried after learning that two writers for BioWare's 'Dragon Age: The Veilguard' are now on Sucker Punch's ...
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